Thoughts: Nintendo Switch (from someone who is keen to get one)

So talking about a console is something completely new to me, especially one I don’t actually own, so take all of this with a grain of salt. However, given that the Switch strikes me as something new and exciting, when better than to give it a shot.

To start, I have to say that because I haven’t had hands-on experience with it, it’s difficult to fully give my opinion on it. But as of right now, and what I have seen, I’ll attempt to share my thoughts on it, from the perspective of a primarily PC gamer. Also these are just my opinions, and your’s will potentially vary from mine, so that’s just something to keep in mind.

The last tech from Nintendo I bought was the 3DS XL. I can play Pokemon to my hearts content, it plays like a dream, and is perfect for long flights or road trips, I love it.

And in my mind, having a gaming PC on which I primarily play games on at home, and then a Nintendo device I can play on the go is a match made in heaven. So for me, the Switch is a perpetuation of what I already have with my 3DS.

For me, the most interesting and exciting part of the Switch, and I’m sure others would agree with me, is all the different ways you can use it. Flexibility is the name of the game here, and whether you want to use it as a home console, or as a portable on-the-go console, the Switch. As for my own personal use, being able to play on the go is important to me (as discussed above with the 3DS), so the portable aspect of the Switch is perhaps what I am more interested in. I don’t expect it to be as portable as a 3DS, as the Switch is also a home console, as long as it is comfortable and it performs well with games, I’m sold.

I believe this is a part of where gaming is headed, being able to play games whenever, and wherever. The Switch looks like a step towards this goal, and with game streaming services on the rise, the industry it certainly headed in the direction. Needless to say, the portability is a big selling factor for me. The idea of being able to play at home with a friend, or even larger social gatherings, and take it with me when I go out is a very attractive.

If you are reading this, chances are you are aware of Zelda: Breath of the Wild, one of the Switch’s launch titles, and a new, open world Zelda game. Beyond Ocarina of Time, I sadly don’t have much experience within the Zelda-verse, but Breath of the Wild has me starstruck. Exceptional reviews aside, the game looks beautiful, exciting, open world, and more importantly, it looks like a ton of fun, and certainly a great time to get back into the franchise.

Despite my interest in the console, I won’t be buying one just yet. Not because I don’t think it looks it great, but rather I would like to see how the console evolves the course of time, and how the roster of games expands along with it.

Even though I’m not too concerned about how powerful it is, one of the big factors that will play a factor in whether I get one later or not is around how well it plays games. I’m sure that the ironing out of bugs and glitches over the next couple of months would go a long way to me eventually picking one of these up.

Further would be the addition of more games and features. Nintendo has already come out and said that they will be working to bring all of their main franchises to the Switch, as well as the Virtual console, so it seems that a wider selection of awesome games is what awaits sometime down the road. So again, once it feels more fleshed out and complete as a console, it’ll certainly be harder to resist getting one.

But these are just my thoughts, and I would love to know what you think about this new, innovative piece of tech. Have you picked one up? Are you planning to? And whether or not have a Switch, what do you think of it? Let me know in the comments, and if you enjoyed this post be sure to give it a like. Also let me know if you would like to see more thoughts on consoles, or how I could improve in the future with such posts. Until next time, stay beautiful 🙂

The apparent evolution of free-to-play games

In my opinion, the quality of free to play games has drastically improved in the last few years. Maybe I was too young to really notice all of my options a while ago, but looking around me now, there seems to be a wealth of fantastic opportunities for enjoyment, all for the low, low price of the space on my hard drive.

It feels like it wasn’t that long ago that the only free games I played were incomplete demos, or flash games on a web browser. Admittedly they were fun, especially years ago when new games for me were fewer and farther between. However most of the time I felt they never quite matched the quality or size of triple A titles. Also hogging the family computer got me in trouble regularly, which kinda sucked after a while.

Needless to say, I’m fairly older and more independent now, and long gone are the days that Newgrounds and Miniclip are my only sources of free gaming entertainment. As I have grown up, it feels as though free to play games have as well.

There is a slew of high quality, fully fledged free games to choose from on clients such as Steam, that honestly feel like could be on store shelves.

My gateway into this whole new realm of gaming? Dota 2

While I’m not such a big fan of it anymore, a few years ago I was a raging Dota 2 addict. Coming home from high school and jamming to some Dota with some friends was a pretty typical afternoon, and was one of the only games I played for several months (and is still my most played game in my Steam library, despite not touching it in almost 3 years).

Dota 2, is of course, a free game. It was the first free to play game that really showed me that free to play games can in fact be as great and large as a game costing $100.

From there I began to explore other options, and I came across other great games. Team fortress 2, League of Legends, Hearthstone, all some of the biggest games in the world, all incredibly fun and entertaining, and all completely free of charge.

Obviously the fact that they are free is great in and of itself, but what I appreciate more is the accessibility of it. They are free, hence the only barrier to trying it out is hard drive space and waiting for it to download, minuscule in comparison to monetary payment. This means if I want to play it with friends, we can. There is no looming financial wall standing in the way of our fun.

On top of this, all of the fun is completely natural. Maybe this is just me, but sometimes when I buy a new game, I almost feel as if I need to get my moneys’ worth of enjoyment out of it. The idea of spending money on a game, and that I won’t play or enjoy it is the worst, and is usually the reason I don’t buy many new games. This means that some of the enjoyment could be contrived, or forced in a way. With free to play games there is no investment, and no pressure. If I don’t enjoy it then I don’t lose anything from it. Hence there is no forced fun, and that makes the experience all the more satisfying, and as I said, naturally fun.

Perhaps my only problem with free to play games is the abundance of microtransactions. Sure, they are very prevalent in paid games as well, no doubt about it, which isn’t a surprise. Neither is their appearance in free games, I mean, they have to make money somehow, and microtransactions are a great way to do it, so I’m not necessarily bitter about it. Another thing which makes them so much more tolerable is that they usually relate only to cosmetic items within the game, such as skins and emblems etc. which have no real impact on the game, and which I have no care for. So most of the time they aren’t a bother. But as anyone can agree, when microtransactions actually influence gameplay and/or progression, or when they are ‘pay-to-win’, that’s where I become annoyed and disheartened.

Nowadays, I tend to stay away from MOBAs because of the intense competitveness around them, and stick to more casual free games such as Brawlhalla and Toxikk, among others, which I can jump into, with or without friends, and just have a blast.

As usual, I am very much looking forward to what the future holds for free to play games, and the good times that await with these advances.

But these are just my thoughts, and I would love to hear what you think. What are your thoughts on free to play games? Are there any in particular that you have enjoyed? Let me know in the comments, and if you enjoyed this post, be sure to give it a like, it’s free and it just makes my day. Until next time, stay beautiful 🙂

 

The aging of video games with time

Video gaming might not be the oldest art form, but it’s without a doubt one of my favourites, and despite this relatively short time the medium has been around, we have seen a number of greats to grace this planet in the past. Much like art, we have had games that were revolutionary for their time, and which have impacted the gaming market seen today. We have also had numerous failures from which we have learned from, and moved on to make masterpieces.

I’m more of a gameplay and story focused gamer. By this I mean that if a game is fun to play, and/or is well told and interesting, then I’m bound to have a good time. In this way, I love to play classic games.

Old, potentially outdated graphics don’t bother me at all as long as a game is enjoyable to some extent. Even now in 2017, having seen extraordinary technological leaps in how games play and look, I enjoy going back to old favourites, in fact I would even go so far to say that I enjoy them more as I now know what makes games fun for me.

As I mentioned previously, this is mainly because playing games made 20 or so years ago doesn’t mean I need to sacrifice any quality of the experience. Loading up Pokémon Red on my old Gameboy Advance still fills me with joy, as does loading up a ROM of Crash Bandicoot 2. These are games that I have incredible memories playing in the past, and replaying them in this age of gaming doesn’t taint or reduce my satisfaction in any way.

Games (in general) age very well, similar to movies. A game that was awesome when it was released is still the same game decades later. In this way, nostalgia can’t be the only thing that makes these games fun to play after so long. The first time I played Final Fantasy VII was 15 years after it had been released, and I absolutely loved it from start to finish. As another example, Zelda: Ocarina of Time, one of the greatest games ever made, I didn’t have the chance to play until 2011, 13 years since its release. Again, a timeless classic, everything about it was on point, and it makes me wonder how many fantastic games I have yet to play simply because it was before my time, or I didn’t have the opportunity to get into it when it was still new.

This is where remakes or remasters tend to come to rescue. For me they are a means to experience classic games that I didn’t get to play at the time of their release (or if I lost a classic game that I loved, I’m sure it’s happened to all of us). Take Halo: Combat Evolved for example, I am a big-time Halo fan, but the first Halo game I ever played was Halo 3. I never got to play through the first one, the one that started it all, or better known as the one with the super-powered pistol. Getting to play through the remastered version having missed out on the original was amazing, and if it wasn’t for the remaster I may have never touched the first Halo game.

Needless to say, gaming has changed a lot since the days of Final Fantasy VII and Pokémon Red. Most obviously in graphics, which have drastically improved, but that’s not what concerns me. I am constantly impressed with how creative and inventive creators can be, forging new and unique experiences for everyone to enjoy. It is the way that gaming evolves and expands as both an art form and a mode of entertainment. Learning from past failures and successes, as well as the near infinite creative drive and passion has led to a generation where there is such a huge range of amazing games, of so many different types, offering experiences unique and engaging in their own ways, to suit each and every person. I think it’s beautiful, and I can’t wait to see the direction that it takes next.

These are just my thoughts though, and I am just one person, I would love to know your thoughts. What games really struck home for you? And how do you think they have aged with the times? Let me know in the comments, and if you enjoyed this post, be sure to give it a like. Until next time, stay beautiful 🙂

 

 

Replayability in games

Don’t you just love coming back to a good game again and again. Maybe it’s a game you played as a kid and now you are just picking it up again after all this time, the nostalgia you feel, unable to forget how awesome that experience was. Perhaps you just beat it, and you want to start from scratch and try a new path through it.

I sure do.

Playing through games again and again isn’t something new to me. Sure enough, when I was a kid and I got my first game and handheld console, which was Pokemon Ruby for a Gameboy Advance, that was the only game I had. Playing through it again and using different teams each time was basically how I spent a year of my life.

Even today, I have played through some of the games in my Steam library 4 or 5 times at this point.

But what keeps me coming back?

Mostly because it’s super fun and enjoyable. Think about it, what do you do when you are thirsty and you finish a can of Coke? You have another (unless you have none left, then you sit and cry about what could have been). The point is, why stop at one? You enjoyed the first can so much, and the second is no different. Playing a game is similar, you play through it once, love it, and repeat.

Another feature of playing through a game a second time is that you already know what is coming. Hence, you can invest more time into exploring and looking for secrets and completing bonus objectives without having to think about the story too much. This always changed up the gameplay enough to warrant at least another second playthrough for me.

But eventually this gets boring, after a couple of cans of Coke, you get full. So how to developers get around this to ensure you don’t get full of their game?

Variety is the obvious one I can think of. Different ways to play through, such as different classes each offering a unique experience. Difficulty settings, these change up the game by offering a new level of challenge and getting you to think differently about how you play. Randomness of course, the purest of the lot. Why would you stop playing a game when you will basically never have the same two playthroughs? And you have open world games, that afford you so many options that you can pick one of many pathways through the game, again, changing it up.

These features may occur alone, together, or all at the same time. That would be an open-world, randomly generated class-based game with a selection of difficulties. I can’t think of one off the top of my head, but I’m sure there is one out there. The point is, they are all there so you can continue to enjoy the game.

But that brings it back to the root of replayability. The game needs to be fun. If you don’t enjoy it, you might not even get through the first can. Let alone a second.

As for remakes of old games, I feel like they provide the opportunity to relive old games with a fresh coat of paint, rather than offer a whole new experience. Otherwise, they offer people who never played the original version a chance to play the game on modern machines, which I adore. In truth, the only time I get remakes is if I have never played the base game that is being remastered, or if my copy of the base game is lost and not found. I do recall the Halo: Combat Evolved remaster had an awesome feature where you could switch between new, remastered graphics and the classic graphics on the fly, a feature I wish more remasters could employ.

But that is just me, I would love to know what you think. What games do you enjoy playing through again and again? And what do you think helps the replayability of games? Let me know your thoughts in the comments, and if you enjoyed this post, give it a like, and maybe read it again, granted it will be the same post, no random generation here. Until next time, stay beautiful 🙂

Immersion: The tale of experiencing a video game

Have you ever been so immersed in a game that you feel as though you are the character you are playing as? As in, you feel as though you are in the world you are exploring, and not just at a computer. Have you ever felt so invested in a game that as events unfold in the game, you have emotional, and/or physical responses, as if you are experiencing it directly?

Immersion is a powerful force and as I have matured as a gamer (and in life) it is a force that I have stumbled onto, and which has shifted the way I play through and enjoy games.

As I mentioned, this feeling of truly experiencing a video game and the ability to transport myself into the game I are playing is something I have developed. I have no recollection of this as a child, and I’m not entirely sure when it started. But suddenly playing games such as Pokémon, I really feel like I am on an adventure to learn and catch ‘em all (and have fun, that never changes), and not just in it to win the game as I used to be.

I have been inspired to write about this because I recently bought and played through The Witness. First of all, the game is brilliant. Everything about it is simple, but executed perfectly, cleverly, and creatively, and I love it. The reason it inspired me is that from the get go through to the end of the game, I felt fully immersed and in awe of the world around me.

You start alone, stranded on this beautiful island, and I felt like I was there. When I turned my head and looked around in the game, I felt as though I was physically doing that, and experiencing the world around me. I felt inclined to explore, and discover all the secrets and features hidden throughout. There is no dialogue or cutscenes, the whole game is witnessed (pun intended) through your eyes. In effect, the world tells the story, and it was up to me to interpret it.

I didn’t feel like I was playing a game, I felt like I was experiencing it.

This experience that is The Witness was far more rich and deep than anything I have played before it. As I moved from area to area, my mood and feeling changed with it. From the joy of being in an autumn forest one minute, to the curiosity of going through a dark cave the next. Exploring the world was immensely satisfying, and the puzzles were so inventive and smart I could spend hours doing either and it would be a joy. Plus who can’t appreciate no load times.

While this is a perfect example, it isn’t the only game where it feels more like an experience than a game (which is a good thing). Horror games such as Slender and Outcast put you in some of the scariest environments possible, and I scare easily, so that was more of a “pissing-myself-in-fear” experience rather than exhilarating as some of my friends find them. Also Half-life and Portal both do a great job at immersing you in the story and the world, and make experiences such as firefights and flying through portals that much more visceral and heart-racing. These are just a few example, there are many, many more but I won’t name them here.

Surely this is what a lot developers strive for in their games. All the time and imagination that goes into crafting a world for you, the gamer, to explore and play in is designed to immerse you, and make you feel for it. Without a doubt, some games achieve this better than others, and when it’s executed well as in The Witness, the result is magical.

But I am just one person, I would love to hear from you. What games do you really connect with? And how is the experience different from other games? Let me know your thoughts in the comments, and if you enjoyed this post, be sure to give it a like. Until next time, stay beautiful 🙂

Is there an age limit to gaming?

I was six when I started playing games. Occasionally I would borrow my older brothers’ Game Boy to play Pokemon and later The Adventure of Zelda, and people didn’t seem to mind. I’m sure that at that age people were just glad they could leave me to do something on my own and they didn’t have to worry about me.

Needless to say, I’m not six anymore. As I have gotten older however, peoples’ perception of my gaming has also changed, and not for the better. It seems as though while playing video games as a child was all good, they didn’t expect me to keep playing games past getting into university. When my answer to the question “Do you still play games?” is yes, people walk away as if I just told them I’m a psychopath.

I feel like I should clarify. By people, I mean anyone in my family apart from my parents and brothers.

This is very frustrating for me, not only do I enjoy playing video games for fun, it’s so much more than that. For me it is a means of relaxation and relieving stress, a medium through which I can interact and spend time with friends, and I’m interested and passionate about it. So, the perception that perhaps I’m getting too old to play games, or that there is an age limit at all, is ludicrous to me.

Perhaps it is just a traditional way of thinking that causes them to think that I should rethink my hobbies, and pick more adult pass-times such as reading books or watching movies. But I don’t see why I can’t enjoy those things, and still enjoy playing video games, without feeling like everyone still sees me as a child (give me a good book and I’ll happily read it over playing video games).

Also, how did gaming become seen as a childish pass-time? If anything, one of the reasons gaming is so great is because of the huge variety of games out there to pick from, meaning there is likely something for everyone, of any age. Besides, playing video games has been linked to many health benefits such as improved memory, reduced stress and depression, better decision making, and improved vision. And it makes me happy, isn’t that the main thing?

Well, that’s my little rant of the day, hopefully I’m not the only one that feels this way. I would love to know what you think though. Is there an age limit to gaming? Let me know in the comments, and if you enjoyed this post, give it a like. Until next time, stay beautiful 🙂

Thoughts: Ragdoll effects in games

We all have those moments, where you are playing a game, everything is going great, you are having a lot of fun, and before you know it, something happens. This could be dying, falling, crashing, anything depending on what game your playing. Something happens, your character goes limp, and gets tossed around the map like a wet salad.

You know it, it’s a ragdoll.

I always loved playing around with the ragdoll effects in games, whether it be trying to launch the body of my character as far as possible across the map, or trying to make it convulse in the most unnatural ways, it was one of my favourite things to do in games. Sometimes you can even glitch through the wall for bonus points if it’s the right game.

I’ve never exactly been able to explain my love of ragdoll physics to others though? Maybe it’s just because it’s something you would never see in real life, maybe it’s because of all the weird and wonderful trick shots that happen while playing around with them. Maybe I just have some strange fondness for making limp bodies fly through the air like majestic eagles.

Hopefully in this post I can run through a couple of ragdoll effects I enjoy playing around with in games, using various games as examples to help me with my point.

I can remember the first game that really got me into ragdolls was Resistance, on the PS3. I remember there was a part of the game where you went up an elevator, that was fully open to a large a hangar, perfect for launching Nathan Hale into the far corners of the earth. Combine that with a respawn point at the top of the elevator, and I could send the protagonist into the great beyond with a great big grenade blast under his kiester for hours. Thankfully Resistance was a game where you could glitch through the world, because that just opened up a whole new realm of fun for me upon that discovery.

Halo 3 has to be another favourite. Not only does it give you plenty of time to see what happens to Master Chiefs body after dying, but the ragdoll system in that game had an interesting mechanic. If you hit a surface while travelling really fast (as a ragdoll) for a split second your body contorts and glitches out into unnatural positions. By using the replay feature, I could launch my body with explosives, and pause it at the moment my body collided with a surface, and see things that cannot be unseen. It also makes ramming UNSC marines with a ghost that much more fun, because their bodies are prone to ragdoll spasm as well.

Skyrim, on top of being an amazing game, had some great ragdoll physics. I’m not just talking about Fus Ro Dahing people off of mountain tops, as fun as that is, but also it’s a great game for glitches. One of the two most striking examples I can think of occur when a giant does a huge crushing attack on you, and causes your body (or that of any creature) to be launched to the moon. It’s a pretty incredible thing to see, and is sadly an extremely rare glitch in games. The other involves using the Ice Form shout. If you freeze someone (or are frozen yourself by the Greybeard’s) and they fall off of a cliff, sometimes it can cause the body to convulse and move around in the air, disobeying the laws of physics. Both of these glitches are well known and can be easily found on Youtube if you are curious, and they are definitely some of the finest examples of ragdoll physics I’ve ever seen. Also, you have the ability to move bodies and place them into some strange positions. So all in all, Skyrim does ragdolls right.

Moving on, GTA IV had one of the funnest things you could do in a game, and that was being hit by helicopter blades. Whether it be jumping into the blades of another person’s helicopter, or causing yourself to bounce into your own helicopter blades, they send you soaring through the air, at super-sonic speed, leading to some hilarious post death moments. If you don’t believe me, try it yourself 🙂

Moving onto another favourite feature, I want to talk about impalement. In particular, impalement in Half life 2. Powered by the Source engine (an awesome engine for ragdolls), Half Life 2 features a crossbow weapon, effectively the sniper weapon of the game. The fun thing about this weapon, apart from it being a one shot kill against normal enemies, is that if they are close enough to the wall, you can actually stick them to the wall, hung up by the bolt of the crossbow. The impact of the shot combined with their body becoming lodged to the wall behind them, limply dangling from bolt, is immensely satisfying, and I laughed for a full minute when I first saw this happen. Better yet, you can shoot the already hung ragdoll and stick it to the wall with multiple bolts. And of course, who can forget the infamous super-charged gravity gun, which turns enemies into ragdolls that you can propel at other enemies. Hands-down one of my all time favourite moments in a video game.

Saving one of the best for last, Chivalry: Medieval Warfare features dismemberment. Now as someone who loves to run around with a big sword slicing people up, I can definitely appreciate it when with the finishing blow, the enemies’ head comes clean off. Even after death, if you continue slashing at the ragdoll, it moves, and more limbs can be cut off. Whether this makes me sadistic or not, I find it hilarious. Sadly, dismemberment doesn’t make it’s way to many games, I remember a mod for Garry’s Mod which allows you to gib particular body parts off of ragdolls, which was also incredible fun, but apart from these two, no other games outright spring to mind.

Well that about wraps this up. Overall, ragdoll effects are something I have thoroughly enjoyed from game to game, with certain features that give each game a special place in my heart, and I look forward to seeing more games using ragdoll physics in fun and interesting ways in the future.

But these are just my thoughts, and I’m sure that you have some of your own and I would love to hear from you. Do you enjoy ragdoll effects as much as I do? What games come to mind that you feel nail the ragdoll effects? Let me know in the comments below, and if you enjoyed this post be sure to give it a like. Until next time, stay beautiful 🙂